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Zoombinis game logo
Zoombinis game logo








zoombinis game logo

This name remains with them for the entire game. Each Zoombini has a name randomly chosen by the computer from its list of several thousand, though it can be swapped before its creation. Each Zoombini has a different combination of each of these characteristics and only two Zoombinis can be exactly the same (making the total number of possible Zoombinis as 1250, twice the number the player needs to rescue). Since The Learning Company purchased Brøderbund Software in 1998 they have created two more games (sequels to the original) known as "Zoombinis: Mountain Rescue" and "Zoombinis: Island Odyssey", both with different storylines.Īt the start of each game the player has the ability to choose a party of 16 Zoombinis by selecting from five different types of eyes, noses, hair and feet. To complete the game, the player must transport 625 Zoombinis in groups of 16 through a total of 12 puzzles to Zoombiniville.

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The Zoombinis naively trust the Bloats, who soon take over the island and enslave the Zoombinis,so The Zoombinis devise an escape route and set sail on a boat to find a new homeland (later called "Zoombiniville"). One day their lives are interrupted by an evil race known as the Bloats, who offer to expand their businesses and improve their quality of life. As explained in its introduction, the Zoombinis are the peaceful and successful inhabitants of an island called Zoombini Isle (or Zoombini Island). The original storyline of the series begins with the first game, "Zoombinis: Logical Journey" (originally called "Logical Journey of the Zoombinis" when released by Brøderbund). Zoombinis are the main characters in a line of educational software created by. Infobox VG| title = The Logical Journey of the Zoombinis










Zoombinis game logo