

To test everything, we also want to implement a function that draws a simple quad on the screen.Īll those things are not completely easy to do. At some point we will also have to initialize a few resources like textures and to keep our system clear, we need to free them at some point as well. We will have to create a Window, tell OpenGL to use it, draw on it, clear it and then draw on it again (and so on).

The interested reader can find in-depth knowledge about OpenGL in the Wikipedia OpenGL article. In this tutorial we will learn how to use OpenGL in Java create a Renderer class that can be used in our games. We will do this by using the amazing Open Graphics Library ( OpenGL). We want to make a game, so we will need a way to draw 2D and 3D objects on the screen.
